I'm an experienced writer, game developer, and content designer with roots in sound and music. I’ve spent the past decade working with teams of all shapes and sizes to create award-winning stories for audiences around the world, from beloved franchises like Star Wars to bold new IP like DEATHLOOP.
If you’d like to chat about writing, game consulting, or creative philosophy, I’d love to hear from you. Let’s talk.
Last Sentinel (release date TBA)
Senior Mission Designer
This game isn’t out yet so all I can say is that I design and implement missions, which means a lot of narrative design, scripting, and level blockouts in Unreal 5.
Clockwork Revolution (release date TBA)
Senior Narrative Designer
You’ll laugh, you’ll cry, you’ll wonder who wrote that side quest. (It may have been me.) I wore many era-appropriate hats crafting this twisty, twirly, branching steampunk world, including narrative designer, scriptwriter, VO wrangler, and manager.
Writing and voice-directing dialog for DEATHLOOP was an absolute delight. Imagine being told to be as funny and chaotic as possible – at work. In addition to owning scripts and the Floating Messages feature, I also wrote many of the Achievements and other UI/UX text, which was way more fun than it sounds.
EVEN
MORE
GAMES
Sea of Solitude (2019) Narrative Consultant
Battlefield V (2018) Narrative Designer / Audio Lead
Star Wars Battlefront: X-Wing VR Mission (2017) Audio Designer
Star Wars Battlefront II (2017) Audio Designer
Battlefield 1 (2016) Junior Audio Designer