I'm an award-winning game writer and narrative designer with roots in audio and VO design. I’ve worked on everything from beloved universes like Star Wars to bold new IP like Deathloop. You can view my writing samples here and if you’d like to hear about availability or rates, get in touch!
GAMES
Last Sentinel (release date TBA)
This game isn’t out yet so all I can say is that my work involved a lot of narrative design, mission scripting, and level blockouts in Unreal 5.
Clockwork Revolution (release date TBA)
You’ll laugh, you’ll cry, you’ll wonder who wrote that side quest. (It may have been me.) I wore many era-appropriate hats crafting this twisty, twirly, branching steampunk world, including narrative designer, scriptwriter, VO wrangler, and manager.
Writing and voice-directing dialog for Deathloop was an absolute delight. Imagine being told to be as funny and chaotic as possible – at work. In addition to owning characters, scripts, and the Floating Messages feature, I also wrote many of the Achievements and other UI/UX text, which was way more fun than it sounds.
EVEN
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GAMES
Sea of Solitude (2019) Narrative Consultant (EA Originals)
Battlefield V (2018) Narrative Designer / Audio Lead
Star Wars Battlefront: X-Wing VR (2017) Audio Designer
Star Wars Battlefront II (2017) Audio Designer
Battlefield 1 (2016) Junior Audio Designer
Also credited as: Rosa Dachtler